Some might have felt that Monolith Soft lost their direction with the release of X, but I was always open to them trying new things. Fast forward a couple of years to the release of Xenoblade Chronicles X and I was able to create my own character, faced with many new fantastical environments and enemies to uncover. I have such fond memories of discovering a world with Shulk and the rest of the party over hundreds of hours of gameplay in Xenoblade Chronicles. I think that’s what first appealed to me about the Xenoblade Chronicles series of games. Over the years, I’ve seen the genre take a more realistic approach to appeal to larger audiences with much of the core gameplay straying away from the fantasy theme of the genre and relying more on beautiful set pieces in worlds that are more approachable to the casual gamer.
For me, the easiest way to experience this was by playing RPGs. What’s it feel like to go on an actual adventure? Growing up I always liked to imagine what it was like to visit different worlds and meet new intelligent races.